Voxels with PBR

Currently stumped… I made a PhysX Clothing APX for the scarf, but it seems to be stuck in a whirled position on the skeletal mesh; and also it does not scale with the player’s character and appears 1/4th the size on the avatar. I notice the UVWs are being displaced, as the bottom-section of the scarf is is no-mans-land in the UVW space. Does anyone have any ideas before I make a support thread elsewhere on the forums with details on my export/import settings and pipeline?

Edit: Thank you for the tip HeadClot :slight_smile: Zach’s my art intern at Voxelnauts. I use Qubicle also.