I made this a few days ago. I was doing a few experiments with physics on server side and just couldn’t make myself not to do this along the way, basically a 50mx50m scanner that can turn anything into a voxel based model. Technically it’s composed out of static instanced meshes, nothing new there, performance wise this could be improved a few times over but I just wanted to make cool scans and it worked just fine.
Several passes of voxel resolution:
Recordings of larger resolutions are speed up multiple times. Michael’s face is around 45 meters in height.
~100 draw calls, 100K+ voxels.