The Rappel System Multiplayer brings realistic and fully replicated rappelling mechanics. Players can rappel in all directions, align with walls, perform jumps, and seamlessly enter or exit from anchors β all synced perfectly across multiplayer.
| π₯ Showcase Video | π Documentation | π¬ Discord
| πΊ Implementation Video
π Features:
Fully Network Replicated β Movement, and IK perfectly synced between server and clients.
Rappel in 4 Directions β Up, Down, Left, and Right with smooth transitions.
Entry & Exit From Top & Bottom β Flexible anchors allow seamless start and finish points.
Dynamic Rope Flow β Rope runs from top anchor through both hands to the bottom.
Rappel Leg IK β Feet align naturally with surfaces for wall contact.
Rappel Jumps β Jump down, left, right & in-place (jump back and land where you started).
Customizable & Flexible β Exposed variables let you tweak speed, offset, offsets, and more with ease.
Rope Visiblity - For each Rappel Spot's there is exposed variable to you can select with rappel spot have Rope visible or not.