π Overview
The Multiplayer Footstep System brings immersive, synchronized footstep sounds to your Unreal Engine 5 game. Sounds are distance-based, surface-aware, and fully replicated across multiplayer sessions, flexible to expand.
| π₯ Showcase Video
|π£ Add More Surface
|π Documentation
|π¬ Discord
| πΊ Implementation Video
βοΈ Features
π£ Distance-Based Sound
Other players hear footstep sounds louder when nearby and quieter when farther away
π Surface Detection
Plays different footstep sounds depending on the ground type β includes Concrete, Grass, Wood, Metal, Water, Snow by default.
β Easily Add More Surfaces
Detailed documentation shows how to add custom surfaces (e.g., Sand, Ice, Gravel) and assign unique sounds in just a few steps.
π Fully Multiplayer Replicated
Replicated in multiplayer so other players hear footsteps with distance-based volume.
βοΈ Blueprint-Based & Easy to Integrate
Clean Blueprint system β drag & drop into any character.