voxel vision - Free Animation Library

Free Animation Library is a handpicked collection of my most useful animations, selected from across multiple my premium packs. I gathered these with care to support fellow developers, making high-quality movement and gameplay animations freely accessible.enjoy and create something amazing!

Showcase Video - Link

Discord : Link

Features:

  • Counter & Attack - 7

  • Crouch - 9

  • Swim - 4

  • Revive & Downed - 4

  • Ledge Climb - 6

  • Wall Climbing -11

  • Prone - 12

  • Interaction - 11

  • Pipe Climb - 3

  • Ladder Climb - 3

  • Jog - 6

  • Walk - 6

  • Jump - 2

  • Fall - 2

  • Slide - 1

  • Roll - 1

  • Cover - 6

  • Mantle - 2

  • Vault - 1

  • Stair - 2

https://www.fab.com/listings/481ef75b-892b-424f-a213-f1cc058c9c19

2 Likes

There are some issues with the animation, as the character should move the root bone position instead of the pelvic bone position when moving. The animation effect of moving the pelvic position is very poor and completely unusable.

4 Likes

For the prone, you just need to force root lock in the animation. Can’t get the crouch to work though

1 Like

The crouch animations are broken and unusable. You need to animate the root and not the pelvis. Seems like the prone anims are correct though.

2 Likes

You can translate pelvis motion onto root bone via Post Settings in IK Retargeter, this way you will have a valid root motioned AnimSequence

hey buddy you write in this animation pack that vault animation is there but thier is no vault animation

1 Like

Some of the animations are still buggy and only work with root motion (or better with pelvic motion).

1 Like

it calls anim_Vault, in the vault folder

Dear Voxel Vision,

I hope you’re doing well! I’ve downloaded the animation pack, but I don’t see it in my Content folder after the download. Do you have any idea what might be causing this issue?

Thank you for making it free and available — I really appreciate it!

Best regards :slight_smile:

finally know why it doesnt work…took my whole afternoon rey to solve this problem:(

As of now these animations are not usable, they do not function when attempting to fix root motion because there is none, and IK retargeting does not fix the movement of the entire character. When using these animations in blend spaces they move the character off of their center and none of the suggestions have fixed it. Would love to see a reply from the dev for this @voxel_vision could you include a working IK retargeter for the third person template in UE5, or include root motion so that the root locking works?