voxel vision - Dodge Jump System

The DodgeJump System adds responsive dodge jump mechanics to your Unreal Engine 5 project. Players can dodge jump in 8 directions, transition into prone, and interact with the environment.

| 🎥 Showcase Video | 📖 Documentation | 💬 Discord

| 📺 Implementation Video

| 📺Implementation Video with GASP

📜Features:

Dodge Jump in 8 Directions – Smooth and responsive movement in all directions.

Camera-Aligned Rotation – The player’s movement follows the camera direction for a natural feel.

Impact Camera Shake – Subtle camera shake when landing or hitting a surface.

Aim Offsets – Supports aim offsets during dodge jump, landing, and in prone state.

Prone Transition – The player automatically transitions into prone after a dodge jump.

Prone Rotation – The player can rotate while prone for better movement control.

Wall Collision Reaction – If the player collides with an obstacle, they react realistically.

Surface Alignment in Prone – The character adjusts to uneven surfaces when prone.