The DodgeJump System adds responsive dodge jump mechanics to your Unreal Engine 5 project. Players can dodge jump in 8 directions, transition into prone, and interact with the environment.
| 🎥 Dodge Jump Showcase Video
| 🎥 Prone / Crawl Showcase Video
| 📖 Documentation
| 💬 Discord
| 📺Implementation Video
📜Features:
Prone Crawl :
8-Direction Movement – Fully responsive crawling in all eight directions with smooth directional blending.
Camera-Aligned Rotation – The player’s movement follows the camera direction for a natural feel.
Edge Detection – Prevents the player from falling off ledges while prone or crawling.
Surface Alignment – The character dynamically aligns sloped surfaces for maintaining body positioning.
Obstacle Detection – Collision checks prevent the player’s from clipping into walls or environmental objects.
Turn In Place – Seamless turning in all directions while prone for precise control in tight areas.
Transition to Prone – Smooth, natural transition from standing to prone.
Dodge Jump :
Dodge Jump in 8 Directions – Smooth and responsive movement in all directions.
Camera-Aligned Rotation – The player’s movement follows the camera direction for a natural feel.
Impact Camera Shake – Subtle camera shake when landing or hitting a surface.
Aim Offsets– Supports aim offsets during dodge jump, landing, and in prone state.
Prone Transition – The player automatically transitions into prone after a dodge jump.
Wall Collision Reaction – If the player collides with an obstacle, they react realistically.