Voxel Plugin

Just a quick question: Under which licence do you sell the Pro Version?

  • There are licences which restrict use to a single computer or person.
  • If I understood correctly, assets that were bought in the Unreal marketplace are usually allowed to be “shared” with project collaborators, e.g. people who work with me on my project might not have to buy the asset as well.
  • If I also understood the default Unity licence, then people who work at the same site (as in work location) might not have to buy assets for a unity project made at that site.

But how does your licence work?

Best regards
Alexander

Hey @MrBurgerAt ,

This is licensed under similar terms as the UE marketplace’s agreement, so you only need one license per project/per team.

I was wondering if there was any progress on getting the free version over to 4.24? I only ask because I’d like to move my whole project over to 4.24 and this plugin is the only one I use that isn’t ready for it. I’m looking to purchase the Pro version further down the line as it’s an amazing product, but right now can’t justify spending more money on my project. Mostly I’m just trying to plan my workflow around when it’s available :).

I do mean it though - the product is amazing and as soon as I have cash for my project this is the first thing I’ll spend on.

Voxel Plugin Free is now released for 4.22, 4.23 and 4.24! It includes powerful editor tools, multiplayer, and many more!

Go grab it here: voxel plugin

Is this the same as this one: https://www.unrealengine.com/marketp…t/voxel-plugin

I had actually purchased this one about 2 years ago and it worked good but did not work with PS4 so I could not include it in the game but now that I am getting ready to launch on the PC it would be great to include but then I was wondering if yours is the same or different. I downloaded yours and after looking I think it is different, I am about to test yours and see how well it works.

@JohnADaniels No, this one is much better than the marketplace one!

Hello Phyronnaz** and thank you for the reply. Which ways is it better? They look like they do the same thing, raise and lower the ground. Why do you think one is better than the other?**

You are an amazing person. This has properly made my day!

Have a look at the reviews of the one you’ve posted: no support for a significant amount of time and very basic features with no obvious functionality beyond the demo/example.

When I load my 4.24 project up with the new 4.24 Voxel folder in it I get an error message saying “Plugin ‘Voxel’ failed to load because module ‘Voxel’ could not be loaded. There may be an operating system error or the module may not be properly set up.”

I’ve tried a few things (restarting computer, closing the launcher, deleting and re-installing the plugin. I’m a bit stumped as I’ve not had this come up before. I assume you’ve not had any issues with it your end?

Edit: I wonder if it’s because I opened the project without Voxel in due to an error on my part. So I’m currently in the process of re-creating the 4.24 version of my project to test that.

@Boruki several ppl had issues with missing system dlls. Check Quick Start - Voxel Plugin Documentation

Legen… dary.

Crazy how it works fine with the earlier versions without that DLL but the new one needs it. Project has started to load now, fingers crossed!

Thanks again.

So on my main voxel map file I now get a serialization fail and it says the data is corrupt, but it was working fine under the previous version. It’s quite a large file, around 90MB as it’s got a lot of areas to it. My smaller test maps are, however, all fine. I can’t seem to find much of this when I search about and was hoping I’ve not lost everything :|.

Can you send that file to me so that I can have a look?

I’ll drop you a PM.

Hello I need advice. I am new to the work with voxel and I did not understand how to add new voxel material. I looked at your wiki and I didn’t understand it either, you could explain it to beginners. It would be good if you made a video about adding materials. Thank you so far I have a free version of your plugin.

When I try to create the C++ classes required to generate worlds with the free version, it can’t find “MyWorldGenerator.generated.h”, and that causes the whole thing to fail. I followed the steps in the wiki (World Generators - Voxel Plugin Documentation) up to replacing the .h and .cpp files, and I got my error there.

[USER=“3137337”]AliG Mods[/USER] Working on improving that!

@Aleara To be clear, that C++ class is just here as an example of how to do C++ generators. There are several C++ generators included in the plugin already, if you’re not familiar with C++ you’re probably better off using those. You can change their parameters by create a BP class inheriting from them, changing that class defaults and using that class as generator.
See Voxel Plugin - Quick Start - YouTube

I’ve also updated World Generators - Voxel Plugin Documentation to show that better, you should check it again :slight_smile:

Greetings. After not using Unreal Engine for over a year so as to develop my own Voxel procedural editor based upon on some ideas I had,
and concluding my prototype, I decided to once again look to see if anything new has been created on the voxel engine front.
I came across this unreal engine voxel plugin yesterday which looks to be promising. Something I can use and thus not pursue creating a
terrain generator myself. But as usual with 90% every download of someone else’s project, I get the same frustration that I cannot get
it to work because of compatibility problems.

I downloaded the free version from Github and copied all the files into the plugin directory of a new UE 4.24 project, which was written
on github is compatible with. Upon opening the project I get a message indicating that the voxel plugin was created using 4.22, and asking to
build the plugin. I skipped the 4.22 and 4.23 releases and thus could not use those versions.Anyway the build failed and I get the message that
I should try and perform a manual rebuild.

I next proceed into the project without trying to load the Voxel plugin and look for it and select it only to get a message that it is a beta
version and that it may be unstable and removed without notice. Use with caution.

So, My question is this.

Is the latest version of this voxel plugin on github that I was directed to download from the home website the correct files to use, or is it a
beta development version that should not be there and not downloaded. Many of the files was updated just 15 days ago so this latest update
may be in error and causing problems or have bugs.

I would have tried using the binaries on this gumroad link, but I do not download stuff from websites asking for my e-mail address,
especially when I am not confident it will do me any good.

Thanks for any help.

@IDominioNI Either put the plugin in a C++ project and build from Visual Studio, or download the binaries from Gumroad. The code works with 4.22 up to 4.24.