Voxel Plugin

Videos of recent stuff done by Ideo:

Wow, these are some really nice use cases… Nice work (y)

I’m just a noob hobyist, but basically, I’d like to do something similar to 7 days to die, but scifi themed. I believe that 7d2d use some different tech for their voxels, but I have to use what is available to me. OTOH, by now, 150 USD won’t make much of a difference in my expenses…

EDIT: I probably made my reply sound “over enthusiastic”. I already bought basically 100% of all assets I need, including characters, sound effect, blueprints, animations, systems, … “All I have to do”, is to glue it all together. :rolleyes: And if it wasn’t clear, I only meant to use a voxel plugin for the procedurally generated terrain; I’ll use something else for the “building” part. In fact, I think the end result will be more like Empyrion than 7D2D (which I didn’t mention, because 7D2D is 10 times more well known than Empyrion).

Added perf counters to voxel graphs:

That’s with the axis analysis described above. Without:

2.6 millions calls vs 5.6 millions :slight_smile:

@skunkiferous For terrain this will work perfectly :). If you want to discuss that a bit more you should join the discord: Voxel Plugin

For those wondering about the strength of the Voxel graphs. These were generated using a quite simple voxelgraph:

New local variables nodes:

  • Added sync between chunks that are updated at the same time to avoid holes when editing near chunk borders:
  • Added back async crater tools:
  • Added back voxel physics & made them async. They are now a lot faster, allowing for larger search area:
  • Switched to async linetraces for edits

I’ve also started using latent nodes, which makes all that a lot more BP friendly:

UE4Editor_20181007_2236213.png
UE4Editor_20181007_2237373.png
UE4Editor_20181007_2238011.png

Hello,

I am really interested in trying out this plugin. I want to be able to generate terrain and my own custom resources at runtime (does this use some sort of perlin?). I am assuming this will work?

Also, your website advertises the plugin being compatible with 4.20, however, the downloads are only compatible with 4.18 / 4.19. I don’t want to install an older version of UE engine. Are the download links outdated?

The plugin uses fastnoise. You can use different noises and comine them for different effects.

https://voxel-plugin.readthedocs.io/en/latest/noisenodes.html

hello,why is this strange grid?the material should generate a world all in blue.

Materials[Index] = FVoxelMaterial(FColor(0,0,255,0));

“It’s available for UE 4.19 & 4.20.”
It’s not working on 4.20 and get errors while compile.

i have the same problem no download for 4.20

no news ? :frowning:

I don’t think the free version works in 4.19/4.20. I have the paid version and can verify it works 100% in 4.20

But there are no indications of the difference between paid and free versions for latest versions of ue. I think the author just stopped updating the free version.

Hi I just bought your excellent plugin from gumroad and downloaded 1.1.2. However I don’t see many features advertised such as the preview in the graph editor as seen here voxel plugin™ graph workflow example - YouTube or the VectorLength node as seen here https://voxel-plugin.readthedocs.io/…/_images/6.png

Is there a place I should be getting the latest version? Thanks.


edit Got the latest version DMing phyronnaz thanks!

Well he has a life and job outside of the Voxel Plugin, so it’s only fair that he spends the least time on updating the free version. The pro version works in 4.20.

New fancy pics made possible by the latest voxel graph update!

And here’s the graph behind all that:

  • this is amazing! Your plugin keeps getting better and better :slight_smile:

Hi there! Is it possible to mine minerals in this like in Minecraft? And allow users to build structures and craft like in Minecraft?