Voxel Plugin

Made a procedural ring world last night:

https://images-ext-1.discordapp.net/external/Xxnp77Vx2YgYlgKlEVAT4c2VwTK95UcVQQZPWVdI0VE/https/dl.dropboxusercontent.com/s/vk691omdf3mdjbi/UE4Editor_2019-04-23_07-39-41.jpg?width=2223

https://images-ext-2.discordapp.net/external/bGSFw06hKxRxevB8ZWiiQWi9X2YKjW3BLkoFi8RhCWI/https/dl.dropboxusercontent.com/s/twrr5e4puoxvi5l/UE4Editor_2019-04-23_07-42-16.jpg?width=2223

https://images-ext-2.discordapp.net/external/bCpZnqx1IROhLc2RXUDlSsOmyhD1JUFd5pEAbLDQ284/https/dl.dropboxusercontent.com/s/fs44nl7vaxhrjib/UE4Editor_2019-04-23_07-40-40.jpg?width=2223

https://images-ext-2.discordapp.net/external/cb7xf_S9e_o-5RPZ827myyNl_rLnUyMsG34xh6YFZKU/https/dl.dropboxusercontent.com/s/ywgp34jhp0sqip3/UE4Editor_2019-04-23_07-41-23.jpg?width=2223

You can download the project here: VoxelPlugin_RingWorld.zip - Google Drive
Will work with free & pro versions!

@FreemanCIT I see. I suppose the flood fill approach would work. GetValue returns the density at the queried position: -1 is totally full, 1 is empty, the surface is at 0. If you want to discuss this more in depth maybe join the discord, would be easier :wink: