[USER=“1000255”]Tate Hertel[/USER] @SalahAdDin Thanks!
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You can use GetValue directly, with GlobalToLocal to convert UE coordinates to voxel ones.
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It’s to get the voxels that would be affected by a SetValueProjection/SetMaterialProjection. It’s useful sometimes, although you can do nearly everything with SetValueProjection & SetMaterialProjection directly. If it crashes could you please post the callstack here: https://gitlab.com/Phyronnaz/VoxelPluginIssues/issues
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Not yet, but planned: Add a texture sampler to voxel graphs (#266) · Issues · Phyronnaz / VoxelPluginIssues · GitLab
Hopefully!