Anyone know how to blend triplanar materials based on height on a sphere? I’m trying to make craters and holes turn to gravel.
I fixed that by compiling in editor, but I’m not sure if it’s actually compiling
Anyone know how to blend triplanar materials based on height on a sphere? I’m trying to make craters and holes turn to gravel.
I fixed that by compiling in editor, but I’m not sure if it’s actually compiling