This is really looking pretty cool, and I’m excited to check it out. I too am having the same build error as HeroicVillian. I created a fresh C++ project and added the latest plugin from github. Attempting to build the plugin fails. I generated the VS project files and tried building in Visual Studio and here are the errors:
1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: VoxelTest, Configuration: Development_Editor x64 ------
2> Performing 4 actions (18 in parallel)
2> Module.Voxel.cpp
2>X:\Unreal\VoxelTest\Plugins\Voxel\Source\Voxel\Private\TransvoxelTools.cpp(342): error C4800: ‘int’: forcing value to bool ‘true’ or ‘false’ (performance warning)
2>X:\Unreal\VoxelTest\Plugins\Voxel\Source\Voxel\Private\VoxelChunk.cpp(35): error C4800: 'AVoxelChunk *const ': forcing value to bool ‘true’ or ‘false’ (performance warning)
2>X:\Unreal\VoxelTest\Plugins\Voxel\Source\Voxel\Private\VoxelChunkStruct.cpp(326): error C4800: ‘int’: forcing value to bool ‘true’ or ‘false’ (performance warning)
2>X:\Unreal\VoxelTest\Plugins\Voxel\Source\Voxel\Private\VoxelChunkStruct.cpp(327): error C4800: ‘int’: forcing value to bool ‘true’ or ‘false’ (performance warning)
2>X:\Unreal\VoxelTest\Plugins\Voxel\Source\Voxel\Private\VoxelChunkStruct.cpp(362): error C4800: ‘int’: forcing value to bool ‘true’ or ‘false’ (performance warning)
2>ERROR : UBT error : Failed to produce item: X:\Unreal\VoxelTest\Plugins\Voxel\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Voxel.lib
2> Total build time: 15.92 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command “X:\Unreal\UE_4.17\Engine\Build\BatchFiles\Build.bat VoxelTestEditor Win64 Development “X:\Unreal\VoxelTest\VoxelTest.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========