Voxel Plugin

Hi, first of all awesome stuff! (is this available in 1.1.2? or is there a new version? )

Also I am experimenting with setting up multiplayer and I have a few questions:
In the documentation at the multiplayer section you mention calling the ConnectClient and StartServer functions manually (and enabling the Multiplayer option for the VoxelWorld); -from what I can tell those were replaced by CreateServer and CreateClient?

The way I’ve been trying to do it is by:

  1. spawning the world on the server (with the Multiplayer option enabled; also tried the VoxelTcpSocket class) -> using a run on server event
  2. calling CreateServer (on the server) for the VoxelWorld I’ve just created
  3. saving the world and calling CreateClient on every client who joins the level (for the saved world)

But so far, unless I’m also replicating the world it doesn’t show up for any of the clients; (if I do replicate it it shows up in the root level not in the streamed level where it was spawned initially (on the server).

Any help is appreciated,
thank you in advance!