Voxel Plugin

Hi there, I just want to start off by saying that this plugin is absolutely brilliant. I’ve been attempting to port to Mac the last couple days (which I don’t see why it wouldn’t work), but I’ve run into a bit of a snag. I’m using 4.19 on Mac, and I’m able to build from source fine, but then the editor crashes on launch citing a segfault referring to line 266 of VoxelVertexFactory.cpp which is the include line for the Unreal shader. Since UE4 uses a standardized shader format I’m confused why this would cause an issue. Have you been able to build successfully for OSX or do you have any ideas what the issue might be?