- You can do that using C++, setting values directly.
-
Add a curve parameter to SetValueProjection (#26) · Issues · Phyronnaz / VoxelPluginIssues · GitLab Add SetValueCurve() to softly add or remove a sphere shape with a custom curve input (pull request) (#20) · Issues · Phyronnaz / VoxelPluginIssues · GitLab
- GlobalToLocal and LocalToGlobal, as described here: https://voxel-plugin.readthedocs.io/en/latest/generalconcept.html#local-space-vs-global-space
- In the latest version of the plugin, I removed the ability to blend multiple materials (as it doesn’t makes much sense to have half-dirt/half-sand when not transitioning anyway). That way I can create different meshes for each material, and using some procedurally generated material I’m able to have automatic transitions between materials too. This means you can now use a real UE material for every voxel material (in practice it’s a material function returning a material but that’s the same), and having automatic smooth transitions between those at a very low shader cost. This also means you don’t need texture arrays anymore. This is still very experimental, but if you want to try it shoot me an email or join the discord (Voxel Plugin).
- ^
- Yep: Add a voxel world to static mesh converter (#64) · Issues · Phyronnaz / VoxelPluginIssues · GitLab . UVs would still be triplanar.
- I guess you are talking of
Dungeon Architect: Procedural Mission Generator [WIP] - YouTube
This is definitely where I want to go. I’ve recently worked a bit more on the user content stuff by adding a voxel asset editor, that allows you to edit voxel assets create by importers. So for instance now you can create a voxel asset from a mesh, then edit it to remove glitches/paint it, and place it in your scene using voxel asset actors: voxel plugin™ editor tools - YouTube
I’ve also added perlin worms caves, and more generally added a framework to easily place custom items in the world in a really efficient way:
And when doing so, I immediately thought of that Ali video I linked above to procedurally generate caves systems with easy to define rules
However, I probably won’t include that in this plugin, it would be an extension. The plugin is already complex enough as it is.
Thanks for your interest, and I highly recommend you to join the discord server, where it’s much easier to discuss with me and the other plugin users: Voxel Plugin