Hello,
I have a question about your world voxel sampler demo : you didn’t show the voxel sampler blueprint code (I mean, the implementation called when the graph hits the voxel sampler node). Is this an overidable function from some base-class defined by your plugin ?
Also, if I buy the plugin from Gumroad, will there be a possibility to have the association with my Epic account afterward, when your plugin hits the marketplace ? I already own some plugins bought from Gumroad, so I am not against it. But the fact is, the Epic vault is a convenient way to keep an eye on all my plugins and assets… so a marketplace release has my preference… EDIT : ok, I found a post in this thread where you already answered this one.
Anyway, thank you for this plugins. I think it’s the most versatile voxel-based solution out there.
In the voxel-based terrain field, you are a serious contender of Voxel farms which is a powerfull tool (for the voxel generation part, Voxel farms beeing a complete world generation solution). Its unreal integration is not suitable for runtime generation of the voxel field itself from unreal engine. One needs the Voxel Studio tools to create the world. I like the fact your plugins allows to stay in Unreal for the whole process.
With your graph approach, there is virtually no limit to what can be used to generate the voxel field, and it allows to stay in the blueprint world for quick iteration.
Do you intend a marketplace release anytime soon ?
Regards,