That’s already how it works: I wait for the new chunks to be loaded before deleting the old one. Moreover, I generate additional collisions chunks around the character, so it’s nearly impossible for it to fall through.
I really don’t understand why you are getting this issue. Even with Chunk Fade Duration = 0 and a slow world generator, I only have 1 frame long holes which are due to rendering latency.
Fixed! https://voxel-plugin.readthedocs.io/en/latest/installation.html