Voxel Plugin

What vr plugin are you using with this plugin? You’ve stated that it’s vr ready, but what are you actually using to test it?

I’m having some issues integrating with the VR Expansion Plugin (VR Expansion Plugin - XR Development - Epic Developer Community Forums). I’m using your Texture Array fork of UE 4.19 along with the latest VR Expansion Plugin (https://bitbucket.org/mordentral/vrexpansionplugin) and the latest example vr template (https://bitbucket.org/mordentral/vrexppluginexample). The template has a Content\VRExpansion\Vive\Vive_PawnCharacter.uasset that I attempted to attach a VoxelInvoker to, but UE crashed as soon as I compiled that asset. I’m not really sure what that is all about, but the VoxelInvoker works just fine for the template’s Content\VRExpansion\Vive\FPS_VivePawnCharacter.uasset.

I’ve always had this issue integrating these two plugins. I’ve been fiddling with your voxel plugin since before you announced a released version and I was running into this same issue back then. I was hoping that upgrading my dependencies would magically fix things, but that wasn’t the case. For the record, this issue existed for the vanilla UE 4.18 + Voxel plugin + Vr Expansion Plugin and with the Texture Array fork of UE 4.19 + Voxel Plugin + Vr Expansion Plugin. The issue has only ever happened when the VoxelInvoker is added to the Vive_PawnCharacter.uasset.