Voxel Plugin

Exactly. You can also change the materials are runtime, like here:

For now navigation works through UE system: I’m just sending the meshes to it. This can be an issue if your AI is on a chunk with a higher LOD for example, however I don’t think there’s an easy way to have efficient pathfinding for a big world. That would be a plugin on its own :slight_smile:

The navigation is broken in the published releases, however if you DM me on discord I can send you a version where it’s fixed.