looks nice!
I was wondering about the performance so I got the Free version for trying. sadly the Free version doesn’t come with any importers so I can’t make any direct comparison
is there anything I can do in this sense to compare and evaluate? I’m afraid manually sculpting a voxel terrain won’t serve as comparison with a landscape
reading through the thread it appears this is/was slower than a Landscape. any info on that?
btw I’m wondering if a fully ‘static’ voxel terrain is any faster than one where the shapes can be modified in-game
also can you provide some info on the Texture Arrays version? I know what they are in general but it’s unclear what kind of benefits we’d get from them - speculation goes that it would give a performance boost but as for how much it really remains as speculation