: That’s great, so it can do everything i mentioned… Sorry if I have to second ask you, I am really happily surprised… So i can import a heightmap and splatmap to the UE4 Terrain Editor and apply textures thru the splatmap in simple terms and then take that in the UE4 Terrain Editor and import thru the “voxel landscape importer” to the “voxel world” so that what you created in the UE4 Terrain Editor translates to the “voxel world”! If so that is amazing…
I have a heightmap I created back in the day LOL, around 1997 on a Amiga using Vista Pro… A set of islands… I call them The Cyber Islands… LOL… I want to bring them into Voxel… There my past the data started on a 3.5 floppy then over to a Iomega 100mb Zip drive, LOL… Then on to a cd to dvd and now on flash drive… LOL… It’s history… Once I finished my project your name is going under the Voxel Graphics Engine in the titles…