I have just started to look for some voxel c++ code to help me, or to use in an Unreal Engine 4 project I am undertaking and save time writing the code myself, and this looks by the videos to be what I am looking for as far as terrain is concerned. However, it looks to be once again that I have come across code that has pretty much zero documentation or guidance available to help to use it or even understand how to use it. The only thing to go by is a line saying to get stated one needs to add a VoxelWorld actor to their Scene. Well I did that to only find my character falls through it, and only it.
Fortunately I thought, I found a basic level in the downloaded file called NavMesDemo that works where the character does not fall through the VoxelWorld actor. Short story, after a few hours trying to figure out what basic thing I was missing and how to get things to work in my project, the best thing to do is to come here and suggest that a basic tutorial on how to set up and use this plugin be created. The demos show good promise that this is a decent plugin to use in ones projects and even contribute to. But as with too many other projects like this that I come across, documentation is lacking and making it much harder to than it should be to use. So I will be moving on to look at something that has decent documentation if not tutorials, even if it is not as good as this. I have had too many experiences in the past of wasted time trying to understand how to implement undocumented code.
I will repeat the suggestion, if one wishes for uptake of this work, create a series of tutorials of how to use this plugin. If they are to be videos, have voice included as it is more painful to watch a video and understand it without voice than it is to read text.
All the best with this.
Regards.