@sivan Thanks!
The main advantage of marching cubes over a heightmap based landscape is the possibility to have 3D shapes. I don’t think it would be that useful in a top-down game. Moreover it has a lot of disadvantages compared to Landscape:
- Collision only works in near chunks
- Resolution is lower
- Uses lots of CPU to build chunks on the fly
- Materials are a lot slower (no texture arrays in UE :() as Landscape generates a custom material for each landscape component based on the layers used
I’d say this plugin is for first/third person games that requires one of the following:
- Infinite world
- Realtime edit
- Shapes that can’t be done with a heightmap: Planets, caves …
If you really need realtime edit, you should go with a procedural mesh based on a heightmap.