Voxel Plugin

@sivan Thanks!

The main advantage of marching cubes over a heightmap based landscape is the possibility to have 3D shapes. I don’t think it would be that useful in a top-down game. Moreover it has a lot of disadvantages compared to Landscape:

  • Collision only works in near chunks
  • Resolution is lower
  • Uses lots of CPU to build chunks on the fly
  • Materials are a lot slower (no texture arrays in UE :() as Landscape generates a custom material for each landscape component based on the layers used

I’d say this plugin is for first/third person games that requires one of the following:

  • Infinite world
  • Realtime edit
  • Shapes that can’t be done with a heightmap: Planets, caves …

If you really need realtime edit, you should go with a procedural mesh based on a heightmap.