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Voxel/MRI Renderer

I’ve been working on a project that reads industry standard MRI data (dicom and nifti) and renders it with a custom voxel shader. My brother recently had some MRI scans, so I thought it would be interesting to see how they came out. These are some renders of my brother’s brain, a few months after surgery.

I have some more (older) images here, if you don’t mind the background info about my brother and a picture of a pretty gnarly scar from brain surgery: http://imgur.com/a/S61YJ

And here’s a pretty badly framed video that I threw together in a hurry: AaronSecondMRI - YouTube

This is insanely cool :slight_smile:

Hey thanks! If it’s of interest, this blog article was particularly inspiring for the rendering aspects: Post Page. I used ITK to read DICOM/Nifti files and to resample the volume.

Oops, posted as the wrong user. Just pretend I said that stuff.

@script252 Hi, it’s pretty cool, I am new to unreal and will you share the code for dicom process?

Great Job!
Could u tell me how did u Color the Volume?
Was it based on density gradient?
Please let me know even i am trying the same thing

@fischerc Hi, will you made it as a plugin and released it to the market? will purchase it

This is AMAZING!

I’ll just shamelessly plug my own raymarching project here. Recently released it as a plugin, feel free to try it out. Currently, you will have to convert DICOMs to MHD and then use those, but that will hopefully change soon.

https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1831752-tbraymarchplugin-volume-rendering-raymarching-plugin-for-unreal-engine#post1835390

Cheers, Tommy.