Voxel Farm for UE4 confirmed!

I’m not going to lie. I followed Miguel’s Blog for quite a long time. He has even hopped into r/VoxelGameDev to answer peoples questions. He has done a lot for the Voxel community. I bought VoxelFarm because, damnit I wanted it so bad, but also as a thank you to Miguel for showing me the rabbit hole that is Dual Contouring. I also intend to purchase the PolyVox plugin when it becomes available. I like to support cool tech and people that give back to the gamedev community. The Williams brothers are a shining example of this.