Vox and texture issue

the middel body part with the eyes is the exact same material as the arms/legs
difference is i used VoxBoolean to make the eye sockets and on the other parts i only used “PlaneCut” to get em that shape (started from a cube or a drawn polygon)
when i use any of the Vox options on any of the other parts same thing happens to those parts that i use vox on VoxWrap , VoxBlend, Voxmorphology, VoxBoolean or Voxmerge

anybody has a idea why its doing that? (i know the "vox"d parts have alot more triangels)
i assume the texture is overlapping on every triangel, no idea how to fix it