Really Guys? Why do they seem to be posting an incomplete product? I tried out Vox 2 with UE5.7
Ouch Vox2.08 is still incomplete and not fully usable. Although it works with 5.7 very well Vox2 isn’t complete.
I also noticed it’s still reliant on UE’s PCG and such which are bulky at best to build a PCG to cover a Vox landscape and not take a million years for the computer to respond I had to break down the PCG to a 5000x5000 and make multiple copies to cover the entire
Vox landscape… Ouchy yet compared to VoxPro1.2 using the voxel Procedural I can populate the entire vox landscape (which is greater than that tiny amount of landscape that UE can make).
I had to dump the Vox2 and go back to VoxPro1.2
My biggest question is why UE isn’t pushing these guys to get the Vox systems up to par. It is a very great asset for UE.
Vox2 likes: I can build a more realistic random generation of landscape contours using the graphs
Vox2 dislikes: Stamps instead of landscape ugh!
What I would like is to be able to create a voxel object that DOESN’T have to be connected to a fricken Voxel landscape or UE Landscape. For instance, making Space scene and spawning an asteroid or a Fantasy Scene spawning a Floating island or say a castle during runtime. I tried Vox2 to spawn but only will spawn if I place it to the graph (currently the tools for runtime interaction isn’t available yet… Grrr)
So, What is your input on Voxel?