Hello, When I have a spotlight inside of a BP it does not illuminate using VM shadows during game play. While im editing the scene it shows just fine. As soon as I hit simulate to test the scene, they all disappear.
However when I have a spotlight in the scene outside of the blueprint, it works as expected.
I have all the setting enabled for the correct rendering. I have built my lighting, the light in the BP is movable, cast dynamic shadows, affects world, cast volumetric shadows, visible in game. This BP is replicated in my scene a number of times with each light having different properties…
Any insight on how this could be fixed so i can still use my current method using BPs?