Volumetric Space Nebula - Real-time Cosmic Cloud Systemstrong text
Coming soon to the FAB Marketplace
Volumetric Space Nebula is a high-performance plugin for creating dynamic, realistic nebulae and cosmic clouds in real-time. Built with compute shaders and optimized for Unreal Engine 5’s rendering pipeline.
Key Features
Core Functionality
- Dynamic volumetric clouds and nebula generation
- Real-time light interaction and scattering
- Physics-based emission system
- Multi-layered procedural noise generators like Perlin Worley, Musgrave , Simplex and many more
- Dynamic density and color controls
- Multiple light source support
- Blueprint-friendly interface
Technical Features
- Compute shader-based processing
- Optimized performance with minimal overhead
- Seamless integration with UE5’s rendering pipeline
- Real-time parameter adjustments
- Custom material system for nebula rendering