Hey all, the Volumetric Lighting BP is up for release tomorrow on the marketplace. I just went through and re-opened the sample project I sent to Epic and noticed that I have a filename mismatch that may carry over into the release, (BP_VolumetricLighting was accidentally named BP_UnrealSeasonsSystem, I’m working on another asset and mixed up the names at some point while editing) I had noticed it before and changed the name back, which carried over when I viewed the files in Windows File Explorer/7zip, but when I open the project in UE4 the filename change did not carry over to reflect the correction. I deeply apologize if this issue isn’t able to be fixed before tomorrow’s release date, though the good news is that the mismatch shouldn’t affect functionality in any way (I migrated the content to a new project and everything works perfectly) so it’ll still be perfectly usable, it’ll just have the wrong name on the blueprint.
Thank you all very much for your support thus far, and I’ll be sure to quadruple check everything before I submit the first update, which will contain the new fog pattern and dust-placement features.
Warm Regards,
-HW