I created Volumetric Fog “on” in ExpotentialHeightFog with SpotLight here. Hard to see any volume shadow from cylinder.((( Also Fog visible thtrough the wall…
Ok. no way to work with [Statijnary] SpotLight?
I made all your set up and got same result. Still issues on the walls (these are just several boxes that making a room for this test)
Notice, you’re trying to copy an interior scene, but you’ve made the scene outside. I think it might help, if you try and get it looking right inside the room. ( move the barrel inside ).
and how you “( I added fake GI using point lights )” ??
I tried PointLight, set it to [Static] and turned off CastVolumetricShadow. But its still affecting on Fog after baking Lightmaps.
I rebuild room like you said and ye its may be ok for room. But as i understand [movable] PointLight generate no GI.
What i need to use in UE to create such local scene but outdoor? Such room, light, cylinder but on the street?
Hey, thanks.
Also …
and how you “( I added fake GI using point lights )” ??
I tried PointLight, set it to [Static] and turned off CastVolumetricShadow. But its still affecting on Fog after baking Lightmaps.