I have currently modified our levels lighting to use the volumetric fog, and I am pretty happy with the result!
However, there is an issue, as the volumetric fog seem to leak throught the walls indoor, you can see it here:
This is the other side with the lights causing issues (pointlights)
Would this issue be addressed in an upcoming engine version?
I know there is some stuff marked as “known issues” here: https://docs.unrealengine.com/latest…ml#knownissues
Howowever it’s not 100% clear to me if it’s a part of it or not.