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Volumetric fog leaking throught walls

Hello everyone,

I have currently modified our levels lighting to use the volumetric fog, and I am pretty happy with the result!
However, there is an issue, as the volumetric fog seem to leak throught the walls indoor, you can see it here:

This is the other side with the lights causing issues (pointlights)

Would this issue be addressed in an upcoming engine version?

I know there is some stuff marked as “known issues” here: https://docs.unrealengine.com/latest…ml#knownissues

Howowever it’s not 100% clear to me if it’s a part of it or not.

Thanks!