Volumetric Fog feedback thread

I though this feature would never come to UE4, it is really great it is finally in development. :slight_smile:

I have some questions though (I haven’t tried the UE 4.16 Preview):
Does this mean we obviously no longer need some mesh with tricky materials to fake the volumetric fog/lighting inside buildings and in dark areas? If so, what is the performance cost when using this feature?