Volumetric Fog feedback thread

If you increase the global density, that’s going to happen. You only notice light shafts (shadows of light) if the fog is dense enough to have everything be heavily fogged. There are two ways to have stronger light shafts without heavy global fog:

  1. Keep the global fog density low, but crank up the directional light VolumetricScatteringIntensity and put the ScatteringDistribution setting up near .9.
  2. Keep the global fog density low, but increase it in certain areas with Volume particles.