Volumetric Fog feedback thread

Even if that was supported, you wouldn’t really get much back. You’d be stretching the volume texture reeeaaallly far and would lose any/all definition from shadow casters. Only use case of volumetric draw distance of 100,000,000 that I can think of is a planetary-scale game, which UE4 doesn’t really support out of the box anyway so you’d likely be looking at a custom solution.