Hi @srswntr,
Could you try using the following cvars and see if it avoids that bug?
r.VolumetricFog.ConservativeDepth=0
r.Forward.LightGridHZBCull=0
It would be great if you could also provide some more info to help identify the root cause:
- Are you able to reproduce with a static camera or only when the camera is moving?
- Is the volumetric fog in that area affected by local lights or only the directional light?
- Is this project using MegaLights?
- If the cvars prevent the issue could you check whether you need both to fix it or just one of them is enough, and if so which?
Or even better if you are able to share a project that reproduces the issue with us for further debugging and addressing the issue.
Thanks!