Volumetric Clouds with full night/day system and weather

I know Epic Games wants to improve the sky system according to Trello backlogs. I would like to see volumetric clouds get implemented, something along the lines of what Guerrilla Games has done:

“The Real-time Volumetric Cloudscapes of Horizon: Zero Dawn”

http://advances.realtimerendering.com/s2015/index.html

It would be awesome if we could have a complete system like that Cryengine has to offer(weather(rain/snow),day/night).

Hello SonKim,
i am interested in this Tool too!!!
I hope Epic can do someting like that for us.
Kind regards,
halobungie

I would like this :slight_smile:

The day/night cycle is up to you to do with blueprints. Volumetric rendering on the other hand is a generally highly requested feature and I believe is already on the roadmap. That fog on the ground highly overlaps with clouds, which is essentially fog in the sky, should make it doable at the same time.

I would like volumetric clouds too. And a far more accessible (weather, day/night, skybox, season) toolset.