Volumetric cloud looks different between preview & play/rendering

hello UE community,
I’m new to UE5 and just encountered a trouble.

I used {M_VolumetricCloud_03_Profiles_Billowy_Inst} as material in volumetric clouds

but the movie queue rendering result is totally diffent from the preview in cine camera actor

here are 2 examples,


is this a rendering setting problem or a volumetric clouds setting error?
How can i fix this?

Thank you so much for solving my problem.

Also, i discovered that when i click play,
the cloud look different as well.
left is in play mode, right is in edit mode


i only placed one object in the level, but for some reason there are a bunch of them in the editor,
but when i click play , they disappear.
So weird :smiling_face_with_tear:

anybody have a solution for this issue yet? running into the same thing

Same problems in ver 5.4.

Still different between editor and PIE.