Problem still persists in Unreal Engine 5.2
There are 17 or so cloud materials provided in the Volumetrics plugin, and the only one working is “M_VolumetricCloud_02_Profiles_PaintClouds” as mentioned by the original post.
I found this post which which seems to have a solution involving render targets, however it is fairly vague and I haven’t been able to follow it with any success:
I also found this video about fixing volumetric clouds post-UE5, however it involves a compilation error in the materials, and none of the materials seem to have any compilation errors for me: