Volumetric Audio in Unreal Engine


does anyone know if there’s a way in UE4 to do volumetric audio, means the sound doesn’t come from a single point but from a (for example) plain?
In Unity there is a plugin that does exactly that: https://assetstore.unity.com/package…ic-audio-17125
I guess the best way to do that would be moving the sound-source depending on the character location in relation to the sound-plain.
Any ideas?