Volumes / Brushes total broken

With a new project in the 4.8 P of the C++ Ball Template, and after save and reopen if you see with the camera in this dir the volumes start to make rare things.

https://dl.dropboxusercontent.com/u/28070491/UE/Forums/BrokenVolumes.png

*In projects from older versions like the Template of the simple car this happen too with the brush of the ground and the volumes.

it looks like the globalPostProcessing Volumes brush shape is set to none. try setting it to box and see if it fixes it.

Yeah now its fixed thanks, but Epic need change that in the default maps.