the physics volume seems to only mess with terminal velcoity and friction
has anyone blueprinted a volume that does something like :
foreach(actor in touching){
if(actor is dynamic){
actor.ApplyForce(0, 0, 700); // vector(x,y,z)
}
}
i currently have created my own blueprint with a box, that has its own overlap events, i then loop the actors that are being overlapped in the Tick()
here is a screenshot :
but nothing happens…
not too sure what is wrong… or if what im trying to do…already exists…