Right now i am trying to learn how to use Volume Textures and for that i am trying to recreate the texture on the [Create Volume Texture][1] site.
The Problem i have is that i am not able to change the Tiling Method from Wrap to Clamp in the Volume Texture, resulting in the texture in the picture. What i want is that the texture looks like the one in the source texture (in the picture on the right), where there is a hard edge on the right of the color squares.
In the Tutorial, the person was somehow able to change that, as his cube has the right color distribution.
In contrast, my final volume texture looks like the following:
The red and the blue combine to a magenta which is on the top and bottom of the cube.
In the normal texture editor, you can easily change the Tiling Method in the texture tab, but this option is missing in the volume texture editor. How am i able to change this in volume textures? I don’t want to change the filter method. using the “Nearest” filter for example corrects the error, but then i don’t have the gradient the person in the tutorial has but big pixels instead.