Volume material stops being rendered after ExponentialHeightFog object changes in any way

I am trying to test basic volume materials. I have a cube with a material that uses volume and renders fine when I load my project fresh. As soon as I touch the ExponentialHeightFog object in any way, the volume material stops rendering and disappears. Changing any parameter by any amount, toggling a check box on and off again or visa versa, anything at all and the volume stops rendering. Nothing I can do in the editor can reverse this.
The only way to get it working again is by restarting the application. This is frustrating as hell and doesn’t line up with any instruction video I can find. I tried this in UE 5.3 and had the issue so upgraded to UE 5.4 but still has the issue.

What is going on?