Even a basic spheremask volume shader takes 10+ seconds to compile. If you put in a texture sample, it takes ~60 seconds to compile and if you put in a noise node, it can take 10 minutes to over an hour to compile(I force closed the editor and shader workers after it got stuck compiling for well over an hour). This isn’t a super high end PC, Intel i3 10100 and 16gb of 2666mhz ram, but I’ve never had a single issue like this with shader compilations.
This is on 5.0.3, but I don’t know how many builds this has been a problem for.