Are there plans to have it? How do we get it on the trello board so we can vote for it.
Cause right now game design with a lack of fog volumes makes for some extremely hard decisions.
For example
How would you transition fog from one environment to another? We are left with adjusting post process which is not ideal because it will always just display one fog color.
This feature request has been entered as UE-2254. Thank you for your request!
One way you could do this is create a fog generating particle system, this would allow you to place fog where you need it, adjust size accordingly, etc. Another solution would be to use planes with a fog material attached. Users in the Content Creation or Rendering sections of the forums may have more insight into creating fog for your game.
Ok cool thx.
I will try the fog particles again. I do recall last time that thick atmosphere fog created some issues with it. Overriding colors in some sense. Will play around a bit to get some good results.
Thank you for entering it as a request