Hi All,
I am trying to understand the process described in the “Inside Unreal - Visual Effects - Part 3” video. For the most part I understand. However, I am struggling to understand a couple of things:
- How do I create the 3D animated volume texture material?
- How do I create the point cloud? (Is it just a standard GPU particle emitter with the 3D animated volume texture applied?
Any information or feedback on this would be much appreciated!