I want to have a volume that upon a player entering displays a line of text on the screen for 5 seconds and then fades out.
Can anyone point me in the right direction to do this?
Thanks!
I want to have a volume that upon a player entering displays a line of text on the screen for 5 seconds and then fades out.
Can anyone point me in the right direction to do this?
Thanks!
Display would be easy with a widget, but the fading. No idea
I would have On begin overlap, cast to player and cast the widget to the hud, 5 second delay and remove from parent.
I found this tutorial, which is close, but doesn’t put it on the HUD:
http://waynelee3d.com/blog/2014/03/27/unreal-engine-blueprint-trigger-volume-tutorial/
I haven’t done a ton of BP work or UMG work, how do I setup the widget? And when you say cast to player, do you mean the player controller?