VOIPTalker UE5.5 settup

Hi all,

First to mention my project is blueprints only

I wanna add a push to talk (or not, on choice) into my game trough steam. As there wont be a menu, I need when I log in to have it working

I add checks for initializing the voicechat

This is the initilizing code I add the voip talker ( I saw a lot of people complain on making it a component to the player character)

Setting the Voip, i just created the attenuation - didnt change anything inside) and tried to listen to myself (obv i added the push to talk option as well on button pressed for testing purposes execute togglespeaking 1 and released 0

In my game instance I set the advanced session

I do have the advanced steam sessions, steam subsystem, utils, advanced sessions

And as well the code for steam and voice in the engine ini

[/Script/Engine.GameEngine]

!NetDriverDefinitions=ClearArray

+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“/Script/SteamSockets.SteamSocketsNetDriver”,DriverClassNameFallback=“/Script/SteamSockets.SteamNetSocketsNetDriver”)

[OnlineSubsystem]

DefaultPlatformService=Steam

bHasVoiceEnabled=true

[Voice]

bEnabled=true

[OnlineSubsystemSteam]

bEnabled=true

SteamDevAppId=480

; If using Sessions

; bInitServerOnClient=true

[/Script/OnlineSubsystemSteam.SteamNetDriver]

NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”

[/Script/Engine.AudioSettings]

VoiPSampleRate=Normal24000Hz

On Game ini I have only push to talk

[/Script/Engine.GameSession]

bRequiresPushToTalk=true

Now the problem is .. I do connect to steam and bottom right the icon is showing, but I just do not hear myself..

I recommend you ask this in the Advanced Sessions Discord, you will probably get a helpful answer there. Also, Multicast is not right for this