Hi all,
First to mention my project is blueprints only
I wanna add a push to talk (or not, on choice) into my game trough steam. As there wont be a menu, I need when I log in to have it working
I add checks for initializing the voicechat
This is the initilizing code I add the voip talker ( I saw a lot of people complain on making it a component to the player character)
Setting the Voip, i just created the attenuation - didnt change anything inside) and tried to listen to myself (obv i added the push to talk option as well on button pressed for testing purposes execute togglespeaking 1 and released 0
In my game instance I set the advanced session
I do have the advanced steam sessions, steam subsystem, utils, advanced sessions
And as well the code for steam and voice in the engine ini
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“/Script/SteamSockets.SteamSocketsNetDriver”,DriverClassNameFallback=“/Script/SteamSockets.SteamNetSocketsNetDriver”)
[OnlineSubsystem]
DefaultPlatformService=Steam
bHasVoiceEnabled=true
[Voice]
bEnabled=true
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
; If using Sessions
; bInitServerOnClient=true
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”
[/Script/Engine.AudioSettings]
VoiPSampleRate=Normal24000Hz
On Game ini I have only push to talk
[/Script/Engine.GameSession]
bRequiresPushToTalk=true
Now the problem is .. I do connect to steam and bottom right the icon is showing, but I just do not hear myself..